The Return of Guistenal
Minotaur Barbarian, General of the Armies
Medium natural humanoid (Minotaur)
HP 29, Bloodied 14
AC 14, Fort 16, Ref 12, Will 11
Healing Surges 11, Value 7
Action Points 1
Battle Axe (standard; at-will) * Martial, Weapon
+ 7 vs. AC; 1d10 + 5 damage
Howling Strike (standard action; at-will) * Primal, Weapon
Asterion must be wielding a two-handed weapon: + 7 vs AC; 1d10 + 1d6 + 4 damage. Special: When charging, Asterion can use this attack in place of a melee basic attack. If he is raging, he can move 2 extra squares as part of the charge.
Recuperating Strike (standard action; at-will) * Primal, Weapon
Asterion must be wielding a two-handed weapon: + 7 vs. AC; 1d10 + 4 damage, and Asterion gains 2 temporary hit points. If he is raging he gains 7 temporary hit points.
Bloodletting (standard; encounter) * Primal, Weapon
+ 7 vs. AC; 2d10 + 4 damage. If the target is bloodied, the attack deals an extra 2 damage.
Mark of Thunder (standard; encounter) * Primal, Thunder, Weapon
+ 7 vs. AC; 1d10 + 4 thunder damage. Effect: You mark the target until the end of your next turn. Until the next turn ends, if the target makes an attack that does not include you, it takes 5 thunder damage.
Goring Charge (standard; encounter)
Effect: Asterion charges and makes the following attack instead of a melee basic attack.
+ 8 vs. AC: 1d6 + 4 damage, and you push the target 1 square and knock it prone.
Macetails Rage (standard action; daily) * Primal, Rage, Weapon
Close burst 1: each enemy in burst you can see; + 7 vs. Reflex; 1d10 + 4 damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain 4 temporary hit points.
When Asterion scores a critical hit with a barbarian attack power, he can immediately make a melee basic attack as a free action. He does not have to attack the same target that he scored a critical hit on.
Swift Charge (free action, when you reduce an enemy to 0 hit points; encounter) * Primal
You charge an enemy.
Whenever you reduce an enemy to 0 hit points you gain 12 temporary hit points.
When Asterion wears light armour he gains + 1 bonus to AC and Reflex.
Asterion has a + 2 racial bonus to AC against opportunity attacks he provokes during a charge.
When Asterion drops to 0 or fewer hit point, you can make a melee basic attack.
Skills Athletics (Str) +10, Endurance (Con) +6, Intimidate (Cha) +6, Nature (Wis) +2, Perception (Wis) +2
Feats Goring Shove, Improved Rageblood Vigour
Str 20 ( +5) Dex 10 ( +0) Wis 10 ( +0)
Con 14 ( +2) Int 12 ( +1) Cha 12 ( +1)
Equipment pelvic battle axe, hide