The Return of Guistenal
Volkann, First Noble of New Guistenal
Genasi Fighter Noble Adept
Perception +0 Low light vision
HP 50, Bloodied 25
AC 17, Fort 17, Ref 11, Will 13
Resist 5 fire
Healing Surges 13 Value 12
Action Points 1
Power Points 1
Trikal (standard; at-will) * Martial, Weapon
+8 vs. AC; 1d10 + 4 damage (critical 1d12 + 14)
Cleave (standard; at-will) * Martial, Weapon
+8 vs. AC; 1d10 + 4 damage (critical 1d12 + 14), and an enemy adjacent to you takes 3 damage.
Reaping Strike (standard; at-will) * Martial, Weapon
+8 vs. AC; 1d10 + 4 damage (critical 1d12 + 14). Miss: 4 damage.
Passing Attack (standard; encounter) * Martial, Weapon
+8 vs. AC; 1d10 + 4 damage (critical 1d12 + 14), and you can shift 1 square. Make a second attack.
Second Attack: a creature other than the primary target; +8 vs. AC; 1d10 + 4 damage (critical 1d12 + 14).
Dance of Steal (standard; encounter) * Martial, Weapon
+8 vs. AC; 2d10 + 4 damage (critical 1d12 + 24), and the target is slowed until the end of your next turn.
Fan the Flames (minor; encounter) * Fire
Close burst 1; each creature in burst; +7 vs. Reflex; 1d6 + 4 fire damage.
Adept’s Insight (free, when you or ally in burst makes an attack, saving throw, or skill check; encounter) * Psionic
Close burst 5; add +1 to the triggering roll.
Augment 1: You instead add 1d4 + 1 to the triggering roll.
Comeback Strike (standard; daily) * Martial, Martial, Reliable, Weapon
+8 vs. AC; 2d10 + 4 damage (critical 1d12 + 24), and you can spend a healing surge.
Unstoppable (minor; daily) * Healing, Martial
You gain 2d6 + 4 temporary hit points.
When you attack an enemy, you can mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to all attack rolls for any attack that does not include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes one that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
You have a +0 bonus to opportunity attacks. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to finish moving.
Fighter Weapon Talent
You gain a +1 bonus to hit with great weapons (included in stat blocks).
Skills Athletics (Dex) +5, Endurance (Con) +9, Intimidate (Cha) +8
Feats Toughness, Improved Initiative, Ambush Tactics
Str 16 ( +3) Dex 10 ( +0) Wis 10 ( +0)
Con 18 ( +4) Int 10 ( +0) Cha 14 ( +2)
Equipment +1 vicious trikal (reach 2), ironwood and hornlizard chain